Archive for the 'film-making' Category

Recently a friend sent me this ad for a motion graphics artist:
We require artists to have strong design sense in term of graphic design and motion, be able to work as a team, have a good working attitude. Technique/skills required: Adobe AE, Photoshop, Illustrator, and 3D studio max (these are all compulsary).
Salary: talk later.
Working hour: [...]


Recently a few people have been wondering why I made the shift from doing real world video production and take the incredible risk to move into making machinima, mainly in Second Life. Well here’s something I wrote 3 years ago that is kinda indicative of what real world video production had become for me:
You [...]


Screen Testing

10Dec07

We’ve been doing some screen testing for a new movie we’re developing. As you can see from the picture it’s a romantic comedy set deep in the South American Congo. It’s amazing how hard it is to find good full-sized anaconda’s in Second Life. But anyway, the film is tentatively scheduled [...]


Moby is offering some of his music to student and independent film-makers for free just as long as it’s not-for-profit. Even for commercial work you can apply for – what he calls – an easy licence with any money generated going to the humane society. While I haven’t tried to obtain a [...]


Recently we had a potential client come to us through an unusual source. While it’s nice to be able to expand our client base the source of it created a potential problem: trust.
There is always a problem with trusting a new client. Just as they have a problem with trusting you. Until [...]


Finally we’ve put together a promo for ourselves.


But you don’t have any actors? Then do it all yourself. All you need is a couple of good quality skins, some weapons (free ones are available) and a green screen. Oh, and about 50 hours of free time. Here’s what you can end up with: Mine!


Probably the most problematic issue when making movies in Second Life is coordinating the troops. With the User Interface (UI) turned off – a necessity when doing a capture – it is easy to miss messages from cast or crew. One of the ways around that is using Skype thereby removing the need [...]


One of the things I love about film-making in Second Life is the ability to do easy green/blue screen work. The chore of lighting a scene perfectly is essentially removed thanks to Second Life’s ‘full bright’ setting for materials. By setting that, I know the green screen is evenly lit, no matter how [...]