Archive for the ‘film-making’ Category

Recently a friend sent me this ad for a motion graphics artist: We require artists to have strong design sense in term of graphic design and motion, be able to work as a team, have a good working attitude. Technique/skills required: Adobe AE, Photoshop, Illustrator, and 3D studio max (these are all compulsary). Salary: talk […]


Recently a few people have been wondering why I made the shift from doing real world video production and take the incredible risk to move into making machinima, mainly in Second Life. Well here’s something I wrote 3 years ago that is kinda indicative of what real world video production had become for me: You […]


Screen Testing

10Dec07

We’ve been doing some screen testing for a new movie we’re developing. As you can see from the picture it’s a romantic comedy set deep in the South American Congo. It’s amazing how hard it is to find good full-sized anaconda’s in Second Life. But anyway, the film is tentatively scheduled for completion sometime in […]


Moby is offering some of his music to student and independent film-makers for free just as long as it’s not-for-profit. Even for commercial work you can apply for – what he calls – an easy licence with any money generated going to the humane society. While I haven’t tried to obtain a licence yet the […]


Recently we had a potential client come to us through an unusual source. While it’s nice to be able to expand our client base the source of it created a potential problem: trust. There is always a problem with trusting a new client. Just as they have a problem with trusting you. Until the relationship […]


[blip.tv ?posts_id=310897&dest=-1] Finally we’ve put together a promo for ourselves.


But you don’t have any actors? Then do it all yourself. All you need is a couple of good quality skins, some weapons (free ones are available) and a green screen. Oh, and about 50 hours of free time. Here’s what you can end up with: Mine!