Archive for the ‘First Life’ Category

Marketing 101

11Mar08

We’re currently putting together a new marketing package for Second Life developers and their clients. It’s amazing how many developers don’t seem to understand the first thing about marketing – that their job doesn’t end when the build is delivered, and it’s amazing how many of their clients don’t want to pay for it. It’s […]


Recently a friend sent me this ad for a motion graphics artist: We require artists to have strong design sense in term of graphic design and motion, be able to work as a team, have a good working attitude. Technique/skills required: Adobe AE, Photoshop, Illustrator, and 3D studio max (these are all compulsary). Salary: talk […]


Recently a few people have been wondering why I made the shift from doing real world video production and take the incredible risk to move into making machinima, mainly in Second Life. Well here’s something I wrote 3 years ago that is kinda indicative of what real world video production had become for me: You […]


Recently we had a potential client come to us through an unusual source. While it’s nice to be able to expand our client base the source of it created a potential problem: trust. There is always a problem with trusting a new client. Just as they have a problem with trusting you. Until the relationship […]


Please sponsor me by clicking the picture. My number is: 71709.


Movember

29Oct07

I’m doing Movember this year, and while I don’t expect to be able to equal the vibrissa growths of those closer to the simian tree roots than I, I do hope to be able to raise a few bucks for a very worthwhile cause. If you’d like to sponsor us, then pop over to here. […]


One of the big differences I’ve noticed between real life and Second Life is that people doing business tend to be more relaxed. This has both good and bad aspects. On the one hand there’s much less pressure. For example, nobody gets upset if you make a joke. Even a bad one. I’ve had real […]